Snipers will begin to spawn on the sides of the arena at around 45 seconds of the Hymn of Weaving, one for each platform during this phase. The platforms are activated by each of the member of the fireteam standing on one of the 4 platforms. Instead, duck underneath the first ship, then easily jump to the next one when it gets close. Hope this helps some of you struggling, and good luck on loot! Before they drop down, the damage dealers need to take out some Cursed Thralls. The way the secret chest works is that players must step on the plates in order. When it's safe to do so, the two captains rush to the statue and place the orbs together on a count of three.
R1 and R2 should follow the same strategy at the same time. The only difference will be the order the Runner jumps to the platforms, the order of the platforms, and which player becomes the second floater. After two explosions, Oryx will go to the middle and spawn a huge dome. Locate the Spark in the sky, see which platform it is above. Your squad will need to meet in that location. For more info on the rules of giveaways.
Plate 1 — Take the first right, followed by the next left, then take another left, and continue down the hallway. Everyone in the Fireteam should be focusing on killing these adds as fast as possible, the main target for the Fireteam should be the yellow bar Adepts spawning on each side. Just jump on the rocks and platforms until you reach the top. Point of fact, the strategy that most players used for the final boss changed somewhat significantly in Hard mode. When you think you can make it, hop over and put your feet back on solid ground once again. The rest of the group have to shoot the orbs on the ceiling.
Whichever Deathsinger is killed last is surrounded by the flaming aura of her song while the fireteam remains under the Aura of that same song. Have one person run to the back of the room and start running laps up and around the stairs and the last person towards the front to run circle laps around the front of the room. How to start the King's Fall Raid How to organise your team for the Taken King raid The King's Fall Raid rewards a strict methodical approach. Most fire teams will likely defeat the Warpriest on the third attempt, so the Oculus won't even spawn a third time. Exactly which one depends on Oryx's health. Piston Jumping Puzzle I hope your Fireteam enjoys more jumping puzzles, because this one is sure to test your timing.
The adds include that Tortured Centurion, while the Vandal snipers arrive from 45 seconds on the clock. There are a few sections where you have to do a lot of damage within a very short period of time, so anything too slow will prove to be a detriment. If you have 20 smoldering shards when you kill Oryx, you'll get extra rewards. It will glow blue if it's next, or if the tombstone is missing, a red pillar of light will indicate it is next in the sequence. Oryx is the final boss of the King's Fall Raid, taking place in the same arena as. Four members of your fire team are going to jump on the stationary ship sitting a little ways in front of you, and two are going to occupy the two plates. Their job is to look at the back of the glyphs in the room.
L2 and C2 should support their partners, and R2 should be positioned in the room to the right of the Warpriest from the perspective of looking in his direction. As you can see, the person holding the Brand of the initiate should wait until the last possible moment to kill each add. If some team members miss the jump it can unravel everything. The team positioned in the pit has it pretty easy compared to the team outside the pit, but it's not all fun and games. Enemies will spawn, kill them until Oryx moves to the side in front of one of the platforms. This will likely lead to a feud between the Hive God sisters over who will be the new lord and master over the Hive species and the Taken. Repeat the Steps — The Relic phase will repeat again, followed by the Darkness Dimension phase two more times.
This takes care of one of the six statues. This will summon a set of platforms that only one player can cross. They should then shoot the glowing part of his chest. The player assigned to this platform should assist the always optional player with killing adds. Players must activate each platform in a counter-clockwise rotation starting from the platform with the orb. As with every other portion of this raid, communication and coordination will be key in finding victory. If you look in the air, you'll see a light with a distance marker high above one of the platforms.
. Whoever the Brand Claimer is becomes Torn Between Dimensions, revealed to that player as a monotone Taken-style view of the world, while to the rest they appear transparent. The other taunter should be busy destroying the next orb on the ceiling for the damagers to stand in. The player assigned to this platform should assist the always optional player with adds. This is where teamwork and coordination are key. If anyone gets pushed, just simply revive them or let them respawn at the nearest checkpoint. If yours hasn't spawned yet, but you see one across from you, help kill it.
Destiny's latest raid, King's Fall, is longer than either of the previous raids and takes a lot of teamwork and coordination. One likes to arrange in the center of the room — essentially between the two large pillars where the Daughters were — and shoot Oryx from there. Once you do, stack in the middle of the area and look toward the far side of the map from where you entered. For his crimes, the King of the Hive exiled him and removed all references of his disowned son from the World's Grave, the Books of Sorrow and most of his own memories. You need to jump on them to activate them. It cut it close to enrage, but was way less hectic than trying to deal with them at the same time. Barriers will be placed to slow you down.