Some have other uses, such as the very handy heal spell. Sky couldn't even survive one boss battle! When I know something doesn't work, I should probably stop doing it. Plus some boss fights though not the armadillo-eyeball monster are made too easy by the fact that the boss doesn't have a period of invincibility starting immediately after you hit it, so you can land multiple shots and, if you're lucky, kill it after it's played its attack pattern only once. And after the forest level is Bowser's castle! Both the gems and extra lives respawn when I return to an old level so I have a limitless supply to harvest if I'm willing to put the time in. An overhead map allows for movement between levels, including back to ones already completed, and its slight allows the player to skip some levels at the cost of the spells and other obtainable in them. Okay there's no way I'm dodging an eyeball monster that big without magic. It's far from a sprawling mess, it's still very obvious where I need to go to the point where they got away with making the exit a wall , but I'm getting more use out of the vertical scrolling now.
I could use my Comet Flash move to dart into him, destroying everything in my path, but that would demonstrate a lack of respect for the wall of deadly spikes behind him. Now I'm wondering if that's blood around his eyelid, because the blood's supposed to be turned green in Western versions. I also tried using my Comet Flash move to blast me forwards, but that threw me too far ahead! However, being built on the same foundation, anyone that has played Hook will immediately recognize the distinctive animation style and feel of the controls. Then face the ultimate challenge of defeating Ashura. This temple's built from these smaller stages and they're starting to get a bit more complicated than a straight run to the right.
I had to be more cautious not to lose balance when standing on a falling log, instead of getting hit from an unexpected foe. It might be worth killing him as well to see what he drops I can always use more health and gems. Would be nice if they could drop a mana pick up for me halfway. The game has a vaguely Indian-sounding soundtrack and it's not really working for me. Skyblazer is a spiritual successor of sorts to Sony Imagesoft's excellent 1992 game Hook.
In short: you control the heroic Garuda as he attempts, with the aid of the elderly Brahma, to rescue the fair Vishnu after the evil Ashura kidnaps her to give to his demonic master, Ravana. My first clue was that the woman he's pulling a King Kong on is called Vishnu in the original Japanese version she's apparently called Ariana in this version, though I haven't been told that yet. I must not read the manual before playing or play fan translations. I've taken several swings at this one, but keep dropping out in that stage where you have to jump on a succession of floating platforms that ferry you around spike laden walls. Every time I think that I must be running out of interesting games to play, there's always something else in the library to check out. This level's pretty decent, with lots of scenery to dodge through along the way.
Plus the password system seems decent enough, as you're able to go get a new one any time you're on the map. But Sky's got spirit, and there's no other heroes volunteering, so the guy shows him a mystic pattern on the wall to help preserve his quest! In fact he's come away from this with more life, as the old guy's extended the E bar by one hit point! Diagonal fire breath attacks huh? It seems that I have to get in close and kick the lamp when the genie's having a 2 second nap inside, but I have to be really quick about it. The first level alone displays a thunderous background, complete with storm clouds and lightning that are bound to be quite shocking. Opinions expressed on this site do not necessarily represent the opinion of site staff or sponsors. Bollocks to going down into that fire pit I just crossed to get that mana potion though. In terms of plot, it is entirely unrelated.
But it's hard to get too enraged at a game that gives that kind of variety. That's not to say that Skyblazer is a mere clone of Hook, though. Experience revolutionary action with perilous journeys over many strange and other-worldly lands, where water spouts stand like towers, sands shift like oceans, and enemies leap down from trees and rise from molten lava. Garuda's also what the game's hero was called in Japan, until it was changed to 'Sky' for the Western release. I totally could've gotten him if it'd fully refilled my mana though! Hey, the game's got a world map! It was a surprise level in general really as I wasn't expecting the bit of cliff along the path to be its own stage.
The best aspect of Skyblazer's level design is diversity, where almost all stages share distinct qualities from one another in terms of terrain. As SkyBlazer, son of the great sorcerer Sky Lord, you have the incredible ability to transform yourself into many different super beings and summon the powers of nature at will. Plus I already have full mana, so there's absolutely no need. It doesn't seem like they've given me enough time to make it across the disappearing platforms before the platforms disappear on me. Defeating most enemies can be accomplished by simple button mashing whenever one's approaching you, similar to some lackluster fighting games.
But I try to make sure I'm only spoiling the game that I'm playing. I should give that a try while I'm still flashing. I can't say it's not tempting, but I'm less eager to risk learning if the fire beneath it is an instant kill. Either way it seems like I'm going to have to dodge more enemies than I punch in this section of the temple. Sure, all the levels are magnificent and diverse, but the overall game is a bit on the short side. Also I didn't use a platform to get up here, I had to climb up the wall! Graphically, this is about as good as it got during the 16-bit era.
Skyblazer game is from the various on the site, and there are more games like this, including Mario Kart 64, Pokemon X and Y and Pokemon Fire Red Version. Most of these improve Sky's offense by giving him attacks that can hit foes more than an inch away from him. Fortunately I often land on something else before plunging into the bottomless void of certain death, but that just means I'm going to run out of patience before I run out of lives. Though I need to be careful as there's evil plants hidden inside that like to spit spiky balls at me. A series of collapsing platforms over an endless drop seems like it should be bad enough to burn through a few lives, but I actually got through without much trouble, so there's likely worse to come. Anonymous Can confirm; this game was too easy.
The controls are fluid, varied, and intuitive, the occasional puzzles are woven well into the stage designs, and the occasional flying stage does wonders for breaking up the platforming sections. I like to figure things out for myself and it's more amusing if I don't know what I'm doing. There are gems of both small and large sizes; a large gem counts the same as 10 small ones, and obtaining 100 gems will give a player an extra life. Boss rush and uneven quality of challenges aside, this is the sort of game I would have been happy to own back in the 90s. Les temps s'écoulèrent et cette histoire n'était plus qu'un conte, jusqu'au jour où un sorcier libéra Ashura. Just taking a break from wondering how I'm going to beat this guy. I'm not sure I really want to give this a Not Crap award, but I gave one to Punky Skunk, so it's only fair.