It looked good to begin with but now it's crystal clear. The release of this update was confirmed via the which also lists the short patch notes. Whether or not this means we'll get some news on the game in the coming months remains to be seen, but we sure hope that is the case. Of course having textures with higher than what you have in the 1080p version of the game would look even better, but so would better textures in a 1080p game. Like with any game in 4k, pixel shimmering is completely gone.
Here the differences in anti-aliasing and texture filtering are clear. Everything looks the same but a bit sharper. Inevitably it loses out on some big settings, and shadow draw distance and water quality are lower on Sony's machine note the valley to the far left. Meanwhile, again it's clear texture assets fall short on Sony's hardware. In rise of the tomb raider.
He's shown among friends at a birthday party where people are playing Gwent, so we know he's doing well, bless him. The rest of the game is unaffected though, and it's much the same 30fps experience you'll remember, though potentially with fewer streaming hiccups on Pro. Looking to the execution platform on the left, the ground texture has a far clearer presentation - better fitting a 4K picture. It did look a little bit cleaner but overall I didn't notice much. Horizontal resolution is cut, and the result is a little blurrier than you might expect from the real deal. After a few months, fans were anxiously wondering when this patch would arrive, so Community Lead Marcin Momot that the patch was still in development. Lighting looks just as good.
Equally, if we move into detailed areas like Novigrad's city centre, objects fade in at the same distance thresholds too. One other neat Pro upgrade is in texture filtering. The timing is also auspicious - 4K patches for both Pro and Xbox One X were in development simultaneously, an example of how. For some people that is all that matters. Now, community manager Marcin Momot has addressed the situation. In a multi-platform world, the more 4K machines there are on the market, the more support both are likely to receive. On Xbox One X, the Witcher 3 was updated.
You're just working yourself up lol, relax and enjoy whatever system you play on. Fast forward to today, a little over three months after and still no date in sight. And then there is simple the higher details resolving textures. The net result is a consistent gap, and even arriving to the town at the centre, it continues to run at around 25fps. The effects of the inferior checker boxing are not quite prominent but, there are visible jagged edges along the trees and far off buildings.
But that's the extent of the upgrades. No extra details or effects. To see what we consider spam, Rules 1-3 apply to comments, all rules apply to posts. The patch was first announced in December. Whether you run the machine with 1080p or 4K output selected, you enjoy a better image all round, and the upgrades in visual settings apply in 1080p mode too.
Particle effects looking at the fire also barely any difference but need to see in motion to confirm. As advertised the native resolutions are not quite native, instead, both are dynamic. Not all textures need to be 4K; this is overkill; and they include multiple resolutions. Note the loss of foliage detail at mid distance in the 1. It's a sharper image in cut-scenes too.
And if you improve on something move , why wouldn't you release it? It's unclear whether the game runs at native 4K or is upscaled. My face is almost up in the screen looking for differences and besides some slights color difference there is nothing. The frame-rate seems pretty solid too. You can currently This post contains an affiliate link where DualShockers gets a small commission on sales. The 4K mode while having a superior resolution, has a much higher graphical quality as well. In case of 4K mode, in areas where there are a lot of Physics effects going on along with Alpha particles, the resolution drops down to as low as 1800p.
Does like sony pay you for every good comment you say about them or something? I'm looking at it on my 4K monitor. The gap is huge here as it drops all the way from 2160p to 1800p while maintaining the aspect ratio. One similar patch was already released for the months back. You're literally looking at a 480p texture. It's a double-edged sword then. Games typically release their enhancement patches days apart on both consoles, which is what makes this delay all the more bizarre.